The idea is simple: all those NPCs, with all their strengths and weaknesses, are now actual playable characters that can be recruited as part of your hacktivist army. But in Watch Dogs Legion, Ubisoft is taking that potential and expanding it into a core part of the game - or at least, it’s trying to. NPCs were a big part of the first two Watch Dogs games their colorful histories and biographical snippets would pop up when you scanned anyone in the game world, mostly for comedic effect.
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